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Game Audio Implementation: A Practical Guide Using the Unreal Engine de Richard Stevens,Dave Raybould

Descripción - Reseña del editor Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level. Taking you all the way from first principles to complex interactive systems in the industry standard Unreal Engine© you’ll gain the skills to implement your sound and music along with a deep transferable knowledge of the principles you can apply across a range of other game development tools. The accompanying website (www.gameaudioimplementation.com) includes: 12 downloadable demonstration games A unique exercise level for you to develop for your portfolio An up-to-date online bibliography with further reading for each chapter A free sound library with hundreds of game SFX  Biografía del autor

Richard Stevens leads the Masters in Sound and Music for Interactive Games program at Leeds Beckett University, and promotes the games audio education and research through international conference talks, publications, panels, and workshops.

Dave Raybould is Senior Lecturer at Leeds Beckett University where he teaches games audio, sound design, and synthesis. In his time off he likes to relax by being chased and bitten by police dogs.

Detalles del Libro

  • Name: Game Audio Implementation: A Practical Guide Using the Unreal Engine
  • Autor: Richard Stevens,Dave Raybould
  • Categoria: Libros,Arte, cine y fotografía,Música
  • Tamaño del archivo: 12 MB
  • Tipos de archivo: PDF Document
  • Descargada: 196 times
  • Idioma: Español
  • Archivos de estado: AVAILABLE


Descargar Gratis Game Audio Implementation: A Practical Guide Using the Unreal Engine de Richard Stevens,Dave Raybould PDF [ePub Mobi] Gratis

Game audio implementation game audio implementation offers a unique practical approach to learning all about game audio if youve always wanted to hear your sound or music in a real game then this is the book for you each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level

Game audio implementation a practical guide using the game audio implementation offers a unique practical approach to learning all about game audio if youve always wanted to hear your sound or music in a real game then this is the book for you each chapter is accompanied by its own game level where you can see the techniques and theories in action before working through over 70 exercises to develop your own demo level

Game audio implementation a practical guide using the game audio implementation a practical guide using the unreal engine by richard stevens and dave raybould topics computing and computers

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the game audio tutorial a practical guide to the game audio tutorial provides you with a unique tutorial game level built with the unreal development kit available only at wwwthegameaudio each section of the text links to an area of the game level which allows you to experience the principles in action before you applying them yourself with more than fifty practical exercises

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